MICHAEL
ART OF
ARBUTHNOT
GAME DEVELOPMENT
A SELECTION OF GAME DEVELOPMENT PROJECTS FROM OVER THE YEARS!
CLICK YA'BAST
MADE IN UNREAL AS A WAY TO LEARN THE BLUEPRINTS SYSTEM, THIS IS MY SPIN ON THE CLICKER GENRE - AFTER THE HEAT DEATH OF THE UNIVERSE, ONLY YABAST REMAINS. CAN HE RESTORE LIGHT TO THE EMPTY DARKNESS OF SPACE?!
RUN YA'BAST
MADE IN UNITY USING C# RUN YABAST IS LIKE FLAPPY BIRD, BUT WITH EVEN LESS SKILL INVOLVED!
CLERICAL WORKAR YABAST FINDS HIS OFFICE BUILDING ABLAZE. HOW LONG CAN HE OUTRUN THE FLAMES?
BOUND
MADE AS A STUDENT GAME, BOUND IS A 2.5D METROIDVANIA MADE IN UNITY AND CODED IN C#
CRASH LANDED ON AN ALIEN PLANET, JOOT LIGHTRAY MUST COLLECT SEVERAL UPGRADES TO TRAVERSE THE HARSE LANDSCAPE AND FIND A WAY TO REPAIR HIS SHIP.
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IT IS AVAILABLE TO DOWNLOAD HERE
THE BIG MAD
ST LOUIS GAME
MY VERY FIRST GAME, MADE IN THE EARLY 2000s IN RPG MAKER. IT INVOLVED ME AND MY FRIENDS UNCOVERING A MONSTROUS EVIL VILLAIN PLOTTING WORLD DOMINATION WHILST POSING AS THE PRINCIPAL OF OUR SCHOOL!