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GAME DEVELOPMENT

A SELECTION OF GAME DEVELOPMENT PROJECTS FROM OVER THE YEARS!

3D PORTFOLIO

CLICK THE IMAGE SO SEE A FULL PORTFOLIO OF GAME OPTIMISED 3D ASSETS, INCLUDING CHARACTERS, PROPS AND ENVIRONMENTS.

CLICK YA'BAST

MADE IN UNREAL AS A WAY TO LEARN THE BLUEPRINTS SYSTEM, THIS IS MY SPIN ON THE CLICKER GENRE - AFTER THE HEAT DEATH OF THE UNIVERSE, ONLY YABAST REMAINS. CAN HE RESTORE LIGHT TO THE EMPTY DARKNESS OF SPACE?!

RUN YA'BAST

MADE IN UNITY USING C# RUN YABAST IS LIKE FLAPPY BIRD, BUT WITH EVEN LESS SKILL INVOLVED!

CLERICAL WORKAR YABAST FINDS HIS OFFICE BUILDING ABLAZE. HOW LONG CAN HE OUTRUN THE FLAMES?

BOUND

MADE AS A STUDENT GAME, BOUND IS A 2.5D METROIDVANIA MADE IN UNITY AND CODED IN C#

CRASH LANDED ON AN ALIEN PLANET, JOOT LIGHTRAY MUST COLLECT SEVERAL UPGRADES TO TRAVERSE THE HARSE LANDSCAPE AND FIND A WAY TO REPAIR HIS SHIP.

IT IS AVAILABLE TO DOWNLOAD HERE

THE BIG MAD

ST LOUIS GAME

MY VERY FIRST GAME, MADE IN THE EARLY 2000s IN RPG MAKER. IT INVOLVED ME AND MY FRIENDS UNCOVERING A MONSTROUS EVIL VILLAIN PLOTTING WORLD DOMINATION WHILST POSING AS THE PRINCIPAL OF OUR SCHOOL!

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