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GAME DEVELOPMENT

A SELECTION OF GAME DEVELOPMENT PROJECTS FROM OVER THE YEARS!

3D PORTFOLIO

CLICK THE IMAGE SO SEE A FULL PORTFOLIO OF GAME OPTIMISED 3D ASSETS, INCLUDING CHARACTERS, PROPS AND ENVIRONMENTS.

CLICK YA'BAST

MADE IN UNREAL AS A WAY TO LEARN THE BLUEPRINTS SYSTEM, THIS IS MY SPIN ON THE CLICKER GENRE - AFTER THE HEAT DEATH OF THE UNIVERSE, ONLY YABAST REMAINS. CAN HE RESTORE LIGHT TO THE EMPTY DARKNESS OF SPACE?!

RUN YA'BAST

MADE IN UNITY USING C# RUN YABAST IS LIKE FLAPPY BIRD, BUT WITH EVEN LESS SKILL INVOLVED!

CLERICAL WORKAR YABAST FINDS HIS OFFICE BUILDING ABLAZE. HOW LONG CAN HE OUTRUN THE FLAMES?

BOUND

MADE AS A STUDENT GAME, BOUND IS A 2.5D METROIDVANIA MADE IN UNITY AND CODED IN C#

CRASH LANDED ON AN ALIEN PLANET, JOOT LIGHTRAY MUST COLLECT SEVERAL UPGRADES TO TRAVERSE THE HARSE LANDSCAPE AND FIND A WAY TO REPAIR HIS SHIP.

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IT IS AVAILABLE TO DOWNLOAD HERE

THE BIG MAD

ST LOUIS GAME

MY VERY FIRST GAME, MADE IN THE EARLY 2000s IN RPG MAKER. IT INVOLVED ME AND MY FRIENDS UNCOVERING A MONSTROUS EVIL VILLAIN PLOTTING WORLD DOMINATION WHILST POSING AS THE PRINCIPAL OF OUR SCHOOL!

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(c) Michael Arbuthnot 2023

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