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MICHAEL
ART OF
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ARBUTHNOT
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THIS BLOG MAINLY CONSISTS OF NOTES I MAKE WHEN LEARNING SOFTWARE, ALL COMPILED IN ONE PLACE - HOPEFULLY IT MAY BE HELPFUL TO YOU TOO!
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Michael
Oct 18, 20161 min read
Illustration: RuPauls Drag Race Winners Portraits
I was recently exhibiting at a local comic convention organised by a Pride Association. In celebration, I figured I would create...
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Michael
Oct 18, 20164 min read
DIGITAL COMPOSITING: 3d Camera Tracking with Matchmover.
Matchmover is a free piece of software from autodesk used for tracking footage, to be taken into a 3D package such as 3DS Max or Maya....
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Michael
Oct 11, 20164 min read
DIGITAL COMPOSITING: Keying and Green screen.
Chroma keying, often referred to as ‘green screening’ is stripping a selected colour away from footage, leaving it transparent. This...
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Michael
Oct 5, 20161 min read
DIGITAL COMPOSITING – ASSIGNMENT BRIEFS
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Michael
Oct 5, 20163 min read
DIGITAL COMPOSITING: 2D Motion Tracking
Stock footage can be found here: password: composition STABILISING A SHAKY SHOT B – Move start of comp work area to timeline indicator N...
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Michael
Apr 14, 20161 min read
Small tribute to Gareth Thomas
Any sci fi fans out there might remember a show from the 70s called Blake’s 7. It was a dystopian tale about a small group of resistance...
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Michael
Apr 2, 20161 min read
Personal Branding and Resume
I recently created a series of branding materials for use when applying for jobs – two business cards and an infographic style resume...
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Michael
Mar 28, 20161 min read
Medievil Style Portraits
So I recently had some extras work on a Popular TV show that shall remain nameless (I signed a NDA). During the down time I passed the...
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Michael
Feb 17, 20165 min read
ZBrush Workflow in 2016
ZBrush is a great program but with so many features and it’s constantly being updated and improved upon, its hard to know where to start...
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Michael
Feb 17, 20164 min read
Tutorial: ZBrush -Hard surface modelling techniques.
ZBrush is great for organic sculpts, but can also be used with a little wizardry to create hard surface objects such as weapons, armour...
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Michael
Feb 15, 20166 min read
Tutorial: ZBrush – Hair and Fur
There are several ways to create hair and fur in ZBrush. Each method has its own advantages and disadvantages, and unique visual style....
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Michael
Jan 26, 20163 min read
Tutorial: Z-Brush – Brushes, custom alphas and Sculpting tips.
Useful Brushes: This is a quick overview of the most common brushes you will use when sculpting Clay Buildup – use for building up forms...
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Michael
Jan 25, 20163 min read
Tutorial: ZBrush – Exporting Textures for game engines.
When using ZBrush to sculpt, you are creating high poly models that aren’t usually fit for use in game engines. You will then create a...
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Michael
Jan 24, 20164 min read
Tutorial: ZBrush – UV Master
UV Master is a free plugin for Z Brush to make unwrapping UVs easy. Unwrapped UVs can then be used to generate the flat textures used by...
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Michael
Jan 23, 20163 min read
Tutorial: Zbrush – Materials and Polypaint
MATERIALS Materials are applied to objects to help define how they will be rendered beyond mere colour data – will they be shiny or...
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Michael
Jan 20, 20164 min read
Tutorial: ZBrush – Manual Retopology with ZSpheres
If you need to retopologize your model for lower poly counts, or for animation etc, there are several ways to do so. In this tutorial we...
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Michael
Jan 20, 20165 min read
Tutorial: ZBrush – BPR Rendering and Post Processing.
Zbrushes internal rendering engine is a great tool for producing fast renders of your sculpts. Detailed below is a quick overview of how...
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Michael
Jan 19, 20162 min read
Tutorial: Z-Brush Mannequins
Mannequins are a feature built into Zbrush for rapidly creating humanoid character shapes, and posing them in a scene. They function...
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Michael
Jan 19, 20163 min read
Tutorial: ZBrush – Using Dynamesh
Dynamesh is a feature used in ZBrush to instantly regenerate a workable topology over the surface of your currently selected Tool or...
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Michael
Jan 18, 20164 min read
Tutorial: ZBrush ZModeller Brush
ZModeller brush is an alternative to low poly modelling in a dedicated package such as 3DS Max, Blender etc. It isn’t designed as a...
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