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MICHAEL
ART OF

ARBUTHNOT
BLOG
THIS BLOG MAINLY CONSISTS OF NOTES I MAKE WHEN LEARNING SOFTWARE, ALL COMPILED IN ONE PLACE - HOPEFULLY IT MAY BE HELPFUL TO YOU TOO!
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ZBRUSH Tutorial: Polygroups
Polygroups are a useful way of grouping certain areas of a single subtool, to make selecting and working on them easier. You can...
Michael
Oct 3, 20233 min read
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ZBrush: All about Masks
Masking is a way of selecting part of a tool, so that you can isolate it. It can then be hidden, used to create polygroups, or sculpt on...
Michael
Jul 15, 20232 min read
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ZBrush Workflow in 2016
ZBrush is a great program but with so many features and it’s constantly being updated and improved upon, its hard to know where to start...
Michael
Feb 17, 20165 min read
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Tutorial: ZBrush -Hard surface modelling techniques.
ZBrush is great for organic sculpts, but can also be used with a little wizardry to create hard surface objects such as weapons, armour...
Michael
Feb 17, 20164 min read
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Tutorial: ZBrush – Hair and Fur
There are several ways to create hair and fur in ZBrush. Each method has its own advantages and disadvantages, and unique visual style....
Michael
Feb 15, 20166 min read
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Tutorial: Z-Brush – Brushes, custom alphas and Sculpting tips.
Useful Brushes: This is a quick overview of the most common brushes you will use when sculpting Clay Buildup – use for building up forms...
Michael
Jan 26, 20163 min read
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Tutorial: ZBrush – Exporting Textures for game engines.
When using ZBrush to sculpt, you are creating high poly models that aren’t usually fit for use in game engines. You will then create a...
Michael
Jan 25, 20163 min read
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Tutorial: ZBrush – UV Master
UV Master is a free plugin for Z Brush to make unwrapping UVs easy. Unwrapped UVs can then be used to generate the flat textures used by...
Michael
Jan 24, 20164 min read
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Tutorial: Zbrush – Materials and Polypaint
MATERIALS Materials are applied to objects to help define how they will be rendered beyond mere colour data – will they be shiny or...
Michael
Jan 23, 20163 min read
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Tutorial: ZBrush – Manual Retopology with ZSpheres
If you need to retopologize your model for lower poly counts, or for animation etc, there are several ways to do so. In this tutorial we...
Michael
Jan 20, 20164 min read
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Tutorial: ZBrush – BPR Rendering and Post Processing.
Zbrushes internal rendering engine is a great tool for producing fast renders of your sculpts. Detailed below is a quick overview of how...
Michael
Jan 20, 20165 min read
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Tutorial: Z-Brush Mannequins
Mannequins are a feature built into Zbrush for rapidly creating humanoid character shapes, and posing them in a scene. They function...
Michael
Jan 19, 20162 min read
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Tutorial: ZBrush – Using Dynamesh
Dynamesh is a feature used in ZBrush to instantly regenerate a workable topology over the surface of your currently selected Tool or...
Michael
Jan 19, 20163 min read
220 views
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Tutorial: ZBrush ZModeller Brush
ZModeller brush is an alternative to low poly modelling in a dedicated package such as 3DS Max, Blender etc. It isn’t designed as a...
Michael
Jan 18, 20164 min read
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Tutorial: ZBrush – All about Tools, Subtools.
TOOLS Every model you sculpt in Zbrush is considered a ‘tool’. When you first open Zbrush, the only thing visible is the Tool column, as...
Michael
Jan 17, 20162 min read
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3d Tutorial: Using ZBrush and ZRemesher to ‘retopologise’ a high poly model
Last week I looked at Topogun, a cool little program costing about $100 for allowing you to re-topologise a high density Zbrush model for...
Michael
Feb 13, 20143 min read
22 views
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ZBrush Tutorial: Z Spheres
Another summarisation of the tutorial videos from the Pixologic website… —————— Z SPHERE ARMATURE————- Choose the Zsphere tool to draw a...
Michael
Nov 7, 20123 min read
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ZBrush Tutorial: Basics + Hotkeys
This is a condensed reference guide from the video tutorials available on the Pixologic website. ————-GETTING STARTED——————— Ctrl + N–...
Michael
Nov 2, 20123 min read
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