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MICHAEL
ART OF
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ARBUTHNOT
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THIS BLOG MAINLY CONSISTS OF NOTES I MAKE WHEN LEARNING SOFTWARE, ALL COMPILED IN ONE PLACE - HOPEFULLY IT MAY BE HELPFUL TO YOU TOO!
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Michael
Jul 23, 20153 min read
Tutorial: Unity Animation 3: Character Setup
These notes are taken from the Unity video series available on their website. This post deals with the tools available for adjusting the...
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Michael
Jul 23, 20156 min read
Tutorial: Unity Animation 2 – The Animator Component
This post contains notes on Unity’s tutorial video series, pertaining to the Animator component of the Animation System. 1: THE ANIMATOR...
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Michael
Jul 23, 20154 min read
Tutorial: Unity Animation 1 – The Animation window
The following notes are taken from the series of animation tutorials available from Unity’s Homepage. 1: THE ANIMATION VIEW – Unity’s...
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Michael
Jul 19, 20156 min read
Tutorial: Unity Basics – Nav Mesh Pathfinding system
The NavMesh system is used to provide rudimentary pathfinding for enemies and NPCs in your games. It generates a NavMesh Grid based on...
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Michael
Jul 16, 20157 min read
Tutorial: Unity Basics – UI
A selection of notes from the Unity Website training videos. This is for the Default Canvas system included with Unity 4.6 and above. 1:...
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Michael
Feb 13, 20143 min read
3d Tutorial: Using ZBrush and ZRemesher to ‘retopologise’ a high poly model
Last week I looked at Topogun, a cool little program costing about $100 for allowing you to re-topologise a high density Zbrush model for...
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Michael
Feb 9, 20144 min read
3D Tutorial: Using Topogun to Retopologise a hi-poly model
Topogun is a great little program for retopologising High poly Zbrush meshes into low poly meshes which can then be imported into 3D...
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Michael
Nov 17, 20132 min read
Tutorial: Lighting Tips
The following tips are just little extras I picked up in a recent lecture regarding lighting your scenes. These all apply to rendering in...
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Michael
Oct 25, 20134 min read
DIGITAL COMPOSITING – Green Screening (Keying) in After Effects.
Note – this is an older tutorial. A more recent one with newer information is available here: https://michaelarbuthnot.wordpress.com/2016...
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Michael
Oct 5, 20136 min read
Tutorial – Unity Basics: Physics
Like the others, this post is basically a collection of notes taken from the training videos on Unity’s website. COLLIDERS -Allow the...
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Michael
Oct 3, 20133 min read
Tutorial – Unity Basics : Graphics
These notes are noted from the training videos on Unity’s Website. GAME OBJECTS – Scripts are components just like textures and meshes...
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Michael
Oct 3, 20132 min read
Tutorial – Unity Basics: User Interface
These are notes made from the Tutorial videos supplied on the Unity game engine website. USER INTERFACE There are five display windows in...
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Michael
Sep 27, 20131 min read
Digital Compositing: Editing Video in Photoshop
1: Choose Window>Workspace>Video (or Window>Workspace>Motion for CS5 and above) 2: Go to File > New, In preset choose ‘Film and Video’...
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Michael
Sep 27, 20132 min read
Digital Compositing : Photoshop Tutorials
SELECTIONS 1) Open your image in photoshop. You can use masks, magic wand tool, pen selections etc to make selections, but they can still...
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Michael
Nov 7, 20123 min read
ZBrush Tutorial: Z Spheres
Another summarisation of the tutorial videos from the Pixologic website… —————— Z SPHERE ARMATURE————- Choose the Zsphere tool to draw a...
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Michael
Nov 2, 20123 min read
ZBrush Tutorial: Basics + Hotkeys
This is a condensed reference guide from the video tutorials available on the Pixologic website. ————-GETTING STARTED——————— Ctrl + N–...
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Michael
Jul 24, 20122 min read
3D Max Training – Normal Mapping, and misc texture tips.
Here are a few tips I picked up on creating normal map textures for games: For scaling textures: 512 pixels is the height of a person. On...
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Michael
Apr 27, 20121 min read
DES312- Skinning, and Rigging (Unfinished)
1. Open up your model, attach a cat skeleton 2. Select your model, choose the ‘Skin’ modifier from the create panel. Underneath, click...
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Michael
Apr 25, 20123 min read
3DS MAX: Rigging a character (CAT Skeletons)
SIMPLE INTRO: 1:Start by modelling a cylinder. Go to Create panel>Systems>Bones, and create 3 bones as shown: 2: Add a skin modifier to...
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Michael
Apr 25, 20122 min read
3DS MAX – Texturing: Maps
Generally before lighting or texturing, colour all objects the same- usually about 25% grey. This will allow you to see unbiased...
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