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MICHAEL
ART OF

ARBUTHNOT
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THIS BLOG MAINLY CONSISTS OF NOTES I MAKE WHEN LEARNING SOFTWARE, ALL COMPILED IN ONE PLACE - HOPEFULLY IT MAY BE HELPFUL TO YOU TOO!
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Tutorial: Unity Animation 3: Character Setup
These notes are taken from the Unity video series available on their website. This post deals with the tools available for adjusting the...
Michael
Jul 23, 20153 min read
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Tutorial: Unity Animation 2 – The Animator Component
This post contains notes on Unity’s tutorial video series, pertaining to the Animator component of the Animation System. 1: THE ANIMATOR...
Michael
Jul 23, 20156 min read
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Tutorial: Unity Animation 1 – The Animation window
The following notes are taken from the series of animation tutorials available from Unity’s Homepage. 1: THE ANIMATION VIEW – Unity’s...
Michael
Jul 23, 20154 min read
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Tutorial: Unity Basics – Nav Mesh Pathfinding system
The NavMesh system is used to provide rudimentary pathfinding for enemies and NPCs in your games. It generates a NavMesh Grid based on...
Michael
Jul 19, 20156 min read
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Tutorial: Unity Basics – UI
A selection of notes from the Unity Website training videos. This is for the Default Canvas system included with Unity 4.6 and above. 1:...
Michael
Jul 16, 20157 min read
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3d Tutorial: Using ZBrush and ZRemesher to ‘retopologise’ a high poly model
Last week I looked at Topogun, a cool little program costing about $100 for allowing you to re-topologise a high density Zbrush model for...
Michael
Feb 13, 20143 min read
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3D Tutorial: Using Topogun to Retopologise a hi-poly model
Topogun is a great little program for retopologising High poly Zbrush meshes into low poly meshes which can then be imported into 3D...
Michael
Feb 9, 20144 min read
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Tutorial: Lighting Tips
The following tips are just little extras I picked up in a recent lecture regarding lighting your scenes. These all apply to rendering in...
Michael
Nov 17, 20132 min read
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DIGITAL COMPOSITING – Green Screening (Keying) in After Effects.
Note – this is an older tutorial. A more recent one with newer information is available here: https://michaelarbuthnot.wordpress.com/2016...
Michael
Oct 25, 20134 min read
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Tutorial – Unity Basics: Physics
Like the others, this post is basically a collection of notes taken from the training videos on Unity’s website. COLLIDERS -Allow the...
Michael
Oct 5, 20136 min read
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Tutorial – Unity Basics : Graphics
These notes are noted from the training videos on Unity’s Website. GAME OBJECTS – Scripts are components just like textures and meshes...
Michael
Oct 3, 20133 min read
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Tutorial – Unity Basics: User Interface
These are notes made from the Tutorial videos supplied on the Unity game engine website. USER INTERFACE There are five display windows in...
Michael
Oct 3, 20132 min read
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Digital Compositing: Editing Video in Photoshop
1: Choose Window>Workspace>Video (or Window>Workspace>Motion for CS5 and above) 2: Go to File > New, In preset choose ‘Film and Video’...
Michael
Sep 27, 20131 min read
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Digital Compositing : Photoshop Tutorials
SELECTIONS 1) Open your image in photoshop. You can use masks, magic wand tool, pen selections etc to make selections, but they can still...
Michael
Sep 27, 20132 min read
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ZBrush Tutorial: Z Spheres
Another summarisation of the tutorial videos from the Pixologic website… —————— Z SPHERE ARMATURE————- Choose the Zsphere tool to draw a...
Michael
Nov 7, 20123 min read
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ZBrush Tutorial: Basics + Hotkeys
This is a condensed reference guide from the video tutorials available on the Pixologic website. ————-GETTING STARTED——————— Ctrl + N–...
Michael
Nov 2, 20123 min read
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3D Max Training – Normal Mapping, and misc texture tips.
Here are a few tips I picked up on creating normal map textures for games: For scaling textures: 512 pixels is the height of a person. On...
Michael
Jul 24, 20122 min read
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DES312- Skinning, and Rigging (Unfinished)
1. Open up your model, attach a cat skeleton 2. Select your model, choose the ‘Skin’ modifier from the create panel. Underneath, click...
Michael
Apr 27, 20121 min read
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3DS MAX: Rigging a character (CAT Skeletons)
SIMPLE INTRO: 1:Start by modelling a cylinder. Go to Create panel>Systems>Bones, and create 3 bones as shown: 2: Add a skin modifier to...
Michael
Apr 25, 20123 min read
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3DS MAX – Texturing: Maps
Generally before lighting or texturing, colour all objects the same- usually about 25% grey. This will allow you to see unbiased...
Michael
Apr 25, 20122 min read
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