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MICHAEL
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THIS BLOG MAINLY CONSISTS OF NOTES I MAKE WHEN LEARNING SOFTWARE, ALL COMPILED IN ONE PLACE - HOPEFULLY IT MAY BE HELPFUL TO YOU TOO!
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DIGITAL COMPOSITING: Camera Mapping in 3DS Max
Camera mapping is a technique whereby a flat photo is projected onto 3d geometry. This gives us a limited ability to turn the flat photo...
Michael
Nov 1, 20163 min read
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DIGITAL COMPOSITING: 3D Camera tracking with After Effects
After effects cs6 has a 3D Camera Tracker effect. Before CS6, Matchmover was the best program to use.Match Mover still has some...
Michael
Oct 18, 20163 min read
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3DS MAX: Rigging a character (CAT Skeletons)
SIMPLE INTRO: 1:Start by modelling a cylinder. Go to Create panel>Systems>Bones, and create 3 bones as shown: 2: Add a skin modifier to...
Michael
Apr 25, 20123 min read
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3DS MAX – Texturing: Maps
Generally before lighting or texturing, colour all objects the same- usually about 25% grey. This will allow you to see unbiased...
Michael
Apr 25, 20122 min read
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3DS MAX – Making wheels turn
1. Create a cylinder (for this exercise, just use 7 sides to be able to see the rotation easily. Give it a radius of 50. Place it onto...
Michael
Mar 11, 20122 min read
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3DS MAX – Inverse Kinematic rig for legs
Using the leg file downloaded: The file is a 3ds file and so must be imported rather than opened. once imported, move it to ground level...
Michael
Feb 24, 20122 min read
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3DS MAX – Techniques on modelling (Exampled on a robot Head)
The Jaw: Modelling: Build it in planes, half of the jaw, then use symettry and shell to make the whole jaw. For a hard edged jaw or...
Michael
Feb 24, 20122 min read
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3DS MAX: Cogs and Pistons, Robot Arms.
Cogs. 1 Open a new document. Making an 18:12 gear ratio- one cog has a diameter of 18 units, and 18 teeth, and the other has a diameter...
Michael
Feb 17, 20124 min read
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3D Max – Lofting
Tip: Scale button – can also be used as a ‘squash’ modifier- changes shape but retains volume. LOFTING 1. Create a star shape using the...
Michael
Dec 2, 20111 min read
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3D Studio max – Class Notes – Animation
1: Make a box, 100mmx100mmx1mm, copy this 3 times and align them together in a row (make sure the 3d snap tool is active and is set to...
Michael
Apr 12, 20112 min read
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3DS Max – Class Notes: Texture mapping
Press ‘m’ to open the Materials editor. The spheres you see in this window are ‘Shaders’ ie the materials you will edit and apply to your...
Michael
Apr 5, 20113 min read
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3D Studio Max: Class Notes: Rendering an AVI
Set up a scene- for this example we will use the same one as before- some simple blocks on a plane, with a single spotlight. The...
Michael
Mar 23, 20112 min read
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3D Studio Max: Class notes – Simple Lighting
1: Set up a basic scene in max, or open an existing model. Choose the lighting tab in the create panel. 2:Place a Target spotlight on...
Michael
Mar 23, 20113 min read
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3D Studio Max: Class Notes – Flat Plane Modelling
1: Draw a plane in front view with one height and width segment. convert to editable poly. Choosing the edge selector, hold shift and...
Michael
Mar 19, 20111 min read
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3D Studio Max – Class Notes: Making the shark swim.
1: Open the Shark that we made previously and select it with the mouse. Apply an FFD 3x3x3 modifier, then right click on the shark and...
Michael
Mar 19, 20113 min read
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